【跑团机制研究与收录/Bog版】
【有趣团讨论与推荐】
[ ゚∀。]总而言之,还是用这张图吧。
【有趣团讨论与推荐】
[ ゚∀。]总而言之,还是用这张图吧。
🎉
1
#387020
>>Po.386867
[ ゚∀。]
>>Po.387010
[ ゚∀。]
>>Po.387010
#387191
SFWA Announces the Winners of the 57th Annual Nebula Awards®
May 21, 2022 – The Science Fiction and Fantasy Writers of America, Inc. (SFWA) is pleased to announce the winners of the 57th Annual Nebula Awards®. These awards are given to the writers of the most outstanding speculative fiction works released in 2021, as voted on by Full, Associate, and Senior SFWA members. The awards were presented at the live broadcast of the 57th Annual Nebula Awards Ceremony, hosted by Toastmasters Connie Willis and Neil Gaiman.
The winners are as follows:
NEBULA AWARD FOR NOVEL
A Master of Djinn, P. Djèlí Clark (Tordotcom; Orbit UK)
NEBULA AWARD FOR NOVELLA
And What Can We Offer You Tonight, Premee Mohamed (Neon Hemlock)
NEBULA AWARD FOR NOVELETTE
“O2 Arena”, Oghenechovwe Donald Ekpeki (Galaxy’s Edge 11/21)
NEBULA AWARD FOR SHORT STORY
“Where Oaken Hearts Do Gather”, Sarah Pinsker (Uncanny 3–4/21)
THE ANDRE NORTON NEBULA AWARD FOR MIDDLE GRADE AND YOUNG ADULT FICTION
A Snake Falls to Earth, Darcie Little Badger (Levine Querido)
THE RAY BRADBURY NEBULA AWARD FOR OUTSTANDING DRAMATIC PRESENTATION
WandaVision: Season 1, Peter Cameron, Mackenzie Dohr, Laura Donney, Bobak Esfarjani, Megan McDonnell, Jac Schaeffer, Cameron Squires, Gretchen Enders, and Chuck Hayward (Marvel Studios)
NEBULA AWARD FOR GAME WRITING
Thirsty Sword Lesbians, April Kit Walsh, Whitney Delagio, Dominique Dickey, Jonaya Kemper, Alexis Sara, and Rae Nedjadi (Evil Hat Games)
Additional awards and honors presented:
THE SFWA DAMON KNIGHT MEMORIAL GRAND MASTER AWARD
Mercedes Lackey
THE KATE WILHELM SOLSTICE AWARD
Arley Sorg
Troy L. Wiggins
Petra Mayer (posthumous)
THE KEVIN J. O’DONNELL, JR. SERVICE TO SFWA AWARD
Colin Coyle
Presenters joined virtually from around the country, including many past Nebula Award winners among them, and former and current SFWA Board members: Martha Wells, DaVaun Saunders, Greg Kasavin, John Scalzi, Amal El-Mohtar, Steven H Silver, Henry Lien, A. T. Greenblatt, C.L. Polk, and SFWA President Jeffe Kennedy and Vice President Tobias S. Buckell.
NEBULA AWARD FOR GAME WRITING
Thirsty Sword Lesbians, April Kit Walsh, Whitney Delagio, Dominique Dickey, Jonaya Kemper, Alexis Sara, and Rae Nedjadi (Evil Hat Games)
搞女同的PbTA系统规则拿了星云奖的年度最佳游戏剧本[ ゚∀。]
May 21, 2022 – The Science Fiction and Fantasy Writers of America, Inc. (SFWA) is pleased to announce the winners of the 57th Annual Nebula Awards®. These awards are given to the writers of the most outstanding speculative fiction works released in 2021, as voted on by Full, Associate, and Senior SFWA members. The awards were presented at the live broadcast of the 57th Annual Nebula Awards Ceremony, hosted by Toastmasters Connie Willis and Neil Gaiman.
The winners are as follows:
NEBULA AWARD FOR NOVEL
A Master of Djinn, P. Djèlí Clark (Tordotcom; Orbit UK)
NEBULA AWARD FOR NOVELLA
And What Can We Offer You Tonight, Premee Mohamed (Neon Hemlock)
NEBULA AWARD FOR NOVELETTE
“O2 Arena”, Oghenechovwe Donald Ekpeki (Galaxy’s Edge 11/21)
NEBULA AWARD FOR SHORT STORY
“Where Oaken Hearts Do Gather”, Sarah Pinsker (Uncanny 3–4/21)
THE ANDRE NORTON NEBULA AWARD FOR MIDDLE GRADE AND YOUNG ADULT FICTION
A Snake Falls to Earth, Darcie Little Badger (Levine Querido)
THE RAY BRADBURY NEBULA AWARD FOR OUTSTANDING DRAMATIC PRESENTATION
WandaVision: Season 1, Peter Cameron, Mackenzie Dohr, Laura Donney, Bobak Esfarjani, Megan McDonnell, Jac Schaeffer, Cameron Squires, Gretchen Enders, and Chuck Hayward (Marvel Studios)
NEBULA AWARD FOR GAME WRITING
Thirsty Sword Lesbians, April Kit Walsh, Whitney Delagio, Dominique Dickey, Jonaya Kemper, Alexis Sara, and Rae Nedjadi (Evil Hat Games)
Additional awards and honors presented:
THE SFWA DAMON KNIGHT MEMORIAL GRAND MASTER AWARD
Mercedes Lackey
THE KATE WILHELM SOLSTICE AWARD
Arley Sorg
Troy L. Wiggins
Petra Mayer (posthumous)
THE KEVIN J. O’DONNELL, JR. SERVICE TO SFWA AWARD
Colin Coyle
Presenters joined virtually from around the country, including many past Nebula Award winners among them, and former and current SFWA Board members: Martha Wells, DaVaun Saunders, Greg Kasavin, John Scalzi, Amal El-Mohtar, Steven H Silver, Henry Lien, A. T. Greenblatt, C.L. Polk, and SFWA President Jeffe Kennedy and Vice President Tobias S. Buckell.
NEBULA AWARD FOR GAME WRITING
Thirsty Sword Lesbians, April Kit Walsh, Whitney Delagio, Dominique Dickey, Jonaya Kemper, Alexis Sara, and Rae Nedjadi (Evil Hat Games)
搞女同的PbTA系统规则拿了星云奖的年度最佳游戏剧本[ ゚∀。]
#388135
不要红骰子啊啊
#388147
>>Po.387191
[ ゚∀。]星云奖?
[ ゚∀。]星云奖?
#388158
>>Po.388147
是啊,星云奖。准确的说也不是最佳游戏剧本而是“GAME WRITING”,我得说是写的可以。
不过PbTA真的是个不错的系统,它属于那种“手把手教你带团”的体系,对战斗的处理也很好。
我很推荐新人试试PbTA或者NSR运动的Electric Bastionland,后者也是那种精简有趣的规则。
是啊,星云奖。准确的说也不是最佳游戏剧本而是“GAME WRITING”,我得说是写的可以。
不过PbTA真的是个不错的系统,它属于那种“手把手教你带团”的体系,对战斗的处理也很好。
我很推荐新人试试PbTA或者NSR运动的Electric Bastionland,后者也是那种精简有趣的规则。
#388541
>>Po.388158
[ ゚∀。]b
[ ゚∀。]b
#388546
>>Po.388135
[ ゚∀。]试试用网页版,色子不是红的。
[ ゚∀。]试试用网页版,色子不是红的。
#389023
在翻自己存的很少的一些岛团讨论,看到了当初的育种母巢相关……“不过感觉很容易触红线”,现在到了B岛,是不是至少能比A岛更有戏了[ ゚∀。]
#389588
>>Po.389023
好消息,是的。
更好的消息,pps已经在开了。(虽然目前在咕咕)
好消息,是的。
更好的消息,pps已经在开了。(虽然目前在咕咕)
#389775
>>Po.389588
[ ゚∀。]!什么,是我没注意没翻到吗,还是说在q团
[ ゚∀。]!什么,是我没注意没翻到吗,还是说在q团
#389882
>>Po.389775
应该是群吧
应该是群吧
#390084
>>Po.389882
那没事了,我实在没有看q团的动力[ ゚∀。]旦
那没事了,我实在没有看q团的动力[ ゚∀。]旦
#390120
之前提了星云奖,我突然想再试试burning wheel规则了。
可惜实在没空开团。
可惜实在没空开团。
#390330
>>Po.387191
为什么说是搞女同的[ ゚∀。]
为什么说是搞女同的[ ゚∀。]
#390376
>>Po.390330
你看看规则名字你再想想?
你看看规则名字你再想想?
#390432
>>Po.390376
草[ ゚∀。]那具体是怎么搞女同的[[[ ゚∀。]]]
草[ ゚∀。]那具体是怎么搞女同的[[[ ゚∀。]]]
#390812
>>Po.390432
很标准的PBTA风味,核心机制是“心弦”和“裂痕”。
心弦代表的是你和其他人的关系,而裂痕是对其的破坏。当你获得了裂痕,你就必须去做一些过激的事情才能消除它,比如“在沒有任何計畫或建議下輕率對忌妒對象採取行動以證明妳的價值”(“那我呢?”)或者“犧牲一些重要事物來傷害自己”(“我只想做你一个人的学院偶像”)
基础检定和其他PbTA一样,根据你的意图和目的选一种行动,然后丢2d6加对应属性,7~9是“付出了代价的成功”,10+是完全成功。
我觉得pbta真的是一个很适合新手的规则,它的核心机制很快就会让你明白这规则“怎么玩”、“玩什么”,把战斗也只当成一个场景而不搞什么特殊规则也是个亮点——跳出了dnd起的那种框架。
说句题外话,我觉得技法和跑团理论不是个分割的东西,是跑团理论决定了你会使用怎样的技法——而实际上,所谓的技法其实就是规则,正如我之前所说,规则是“我觉得这个方法能解决这个问题,所以我把这个方法写在这儿分享给你”这么一个性质的东西,和我们平常讨论“怎么处理xxxx”其实完全是一个性质。
看过Pbta或者BW这类规则,你能很明显地感受到创作者自己的理念,以及这种理念在规则中的实现:比如BW的artha系统就将作者想要“探寻并挖掘角色内心冲突”的想法展现得淋漓尽致——你让我来,我肯定想不出那种完美嵌合,一点都改不了的体系,太强大了——当然我怀疑作者本人应该也写不出第二个了。
很标准的PBTA风味,核心机制是“心弦”和“裂痕”。
心弦代表的是你和其他人的关系,而裂痕是对其的破坏。当你获得了裂痕,你就必须去做一些过激的事情才能消除它,比如“在沒有任何計畫或建議下輕率對忌妒對象採取行動以證明妳的價值”(“那我呢?”)或者“犧牲一些重要事物來傷害自己”(“我只想做你一个人的学院偶像”)
基础检定和其他PbTA一样,根据你的意图和目的选一种行动,然后丢2d6加对应属性,7~9是“付出了代价的成功”,10+是完全成功。
我觉得pbta真的是一个很适合新手的规则,它的核心机制很快就会让你明白这规则“怎么玩”、“玩什么”,把战斗也只当成一个场景而不搞什么特殊规则也是个亮点——跳出了dnd起的那种框架。
说句题外话,我觉得技法和跑团理论不是个分割的东西,是跑团理论决定了你会使用怎样的技法——而实际上,所谓的技法其实就是规则,正如我之前所说,规则是“我觉得这个方法能解决这个问题,所以我把这个方法写在这儿分享给你”这么一个性质的东西,和我们平常讨论“怎么处理xxxx”其实完全是一个性质。
看过Pbta或者BW这类规则,你能很明显地感受到创作者自己的理念,以及这种理念在规则中的实现:比如BW的artha系统就将作者想要“探寻并挖掘角色内心冲突”的想法展现得淋漓尽致——你让我来,我肯定想不出那种完美嵌合,一点都改不了的体系,太强大了——当然我怀疑作者本人应该也写不出第二个了。
#390967
>>Po.390812
[ ゚∀。]bbbb
[ ゚∀。]bbbb
#391137
>>Po.390812
[ ゚∀。]bbb
[ ゚∀。]bbb
#392639
网页版也是红骰子了[;´Д`]